minemap-scene-components

Manage MineMap 3D scene objects through a unified addSceneComponent API.

3|Updated Mar 20, 2026
One-click install
npx skills add https://github.com/ming1zhou88/minemap-skills --skill minemap-scene-components
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: minemap-scene-components
Source: https://github.com/ming1zhou88/minemap-skills/tree/main/skills/minemap-scene-components
Command: npx skills add https://github.com/ming1zhou88/minemap-skills --skill minemap-scene-components

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

MineMap scene components provide a single, coherent entry point to manage 3D scene objects like SceneModel, SceneTileset, and SceneObject, enabling consistent lifecycle and interaction patterns across scenes.

Core Features & Use Cases

  • Unified entry via map.addSceneComponent() that dispatches by type (3d-model, 3d-tiles, scene-object)
  • Centralized lifecycle management with map.addSceneComponent(), map.getSceneComponent(), and map.removeSceneComponent()
  • Supports a family of scene-aware objects (SceneModel, SceneTileset, SceneObject) and helper exports for orchestrating complex scenes
  • Demo references show typical usage patterns in real-world scenes such as BIM/models and 3D Tiles

Quick Start

Add a scene component using map.addSceneComponent() after the map loads to render 3D models or tilesets.

Frequently Asked Questions about minemap-scene-components

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage 3D scene objects in MineMap?

Add 3D scene objects to MineMap by calling map.addSceneComponent() after the map loads. This API automatically dispatches the object by type, such as 3d-model, 3d-tiles, or scene-object, to render the corresponding scene elements.

What is the best way to handle lifecycle management for MineMap 3D models and tilesets?

The best way to handle lifecycle management for MineMap 3D models and tilesets is using the centralized scene component API, which provides consistent add, get, and remove operations for orchestrating complex BIM and 3D Tiles scenes.

Does MineMap support a unified entry point for SceneModel, SceneTileset, and SceneObject?

Yes, MineMap supports a unified entry point for SceneModel, SceneTileset, and SceneObject. The scene component system dispatches by type and exports scene helpers to enable clean integration and organization across complex scenes.

Why use a unified scene component API for MineMap 3D scenes?

Use a unified scene component API for MineMap 3D scenes to simplify interaction patterns and organization. It replaces scattered initialization with a coherent entry point, ensuring consistent lifecycle management across different scene-aware objects.

Can I integrate BIM models and 3D Tiles together in the same MineMap scene?

Yes, you can integrate BIM models and 3D Tiles together in the same MineMap scene. The scene component system supports a family of scene-aware objects and provides helper exports to orchestrate these complex real-world scenes.