mobile-check

Audit HTML5 game projects for mobile deployment readiness.

Updated Mar 3, 2026
One-click install
npx skills add https://github.com/donghyun-bagelcode/2026-ai-jam --skill mobile-check
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: mobile-check
Source: https://github.com/donghyun-bagelcode/2026-ai-jam/tree/main/.gemini/skills/mobile-check
Command: npx skills add https://github.com/donghyun-bagelcode/2026-ai-jam --skill mobile-check

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Audit HTML5 game projects for mobile deployment readiness, catching viewport, input, audio, and deployment configuration issues before shipping to Android APK/AAB targets and PlayForge deployments.

Core Features & Use Cases

  • Static checks on viewport meta, canvas sizing, input events, audio autoplay, and PlayForge config.
  • Runtime validation using game-eye to verify portrait/landscape layout, canvas synchronization, and resize behavior.
  • Suitable for developers preparing HTML5 games for Android distribution, CI pipelines, or pre-build audits with actionable remediation guidance.

Quick Start

Run /mobile-check at your project root to perform a static audit, or use --runtime to enable runtime validation with game-eye.

Frequently Asked Questions about mobile-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit an HTML5 game project for mobile deployment readiness?

To audit HTML5 game projects for mobile deployment, run a static check on viewport meta, canvas sizing, input events, audio autoplay, and deployment config to catch issues before shipping to Android targets.

Does this audit support runtime validation for portrait and landscape layouts?

Yes, runtime validation is supported. By enabling the runtime flag, the audit uses game-eye to verify portrait and landscape layout, canvas synchronization, and resize behavior dynamically.

Can I integrate HTML5 game audits into a CI pipeline for Android APK builds?

Yes, this audit is suitable for CI pipelines. You can run the static audit at your project root to enforce deployment configuration checks before generating Android APK or AAB builds.

What static checks are enforced for PlayForge deployments?

Static checks for PlayForge deployments enforce viewport meta tags, canvas sizing rules, input event handling, audio autoplay policies, and specific PlayForge configuration requirements.

Why does my HTML5 game canvas fail to resize properly on mobile?

Canvas resize issues on mobile often stem from incorrect viewport meta configuration or canvas synchronization. A runtime audit can verify resize behavior and provide actionable remediation guidance.

Do I need game-eye to perform static checks on my HTML5 game?

No, game-eye is not required for static checks. It is only necessary when you enable runtime validation to verify canvas synchronization and layout behavior dynamically.