playforge-build

Build Android APK/AAB from HTML5 games on a remote build server.

Updated Mar 3, 2026
One-click install
npx skills add https://github.com/donghyun-bagelcode/2026-ai-jam --skill playforge-build
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: playforge-build
Source: https://github.com/donghyun-bagelcode/2026-ai-jam/tree/main/.gemini/skills/playforge
Command: npx skills add https://github.com/donghyun-bagelcode/2026-ai-jam --skill playforge-build

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Remotely builds Android APK/AAB from HTML5 games, packaging them for distribution without requiring local Java or Android SDK setups.

Core Features & Use Cases

  • Remote build: convert HTML5 games (PixiJS, Three.js) into Android APK or AAB on a build server.
  • Pre-checks and configuration: mobile-check verification and required inputs like appName, packageName, orientation, and buildType.
  • Artifacts and testing: provides APK/AAB artifacts and guidance for local testing and distribution.

Quick Start

Provide the appName, packageName, orientation, and buildType to start a remote build and retrieve the resulting APK/AAB.

Frequently Asked Questions about playforge-build

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build an Android APK from an HTML5 game without installing local tools?

You can build an Android APK from an HTML5 game without local tools by using a remote build server. This service handles the packaging remotely, allowing you to retrieve the final APK or AAB artifact directly for testing and distribution.

How does remote HTML5 to Android packaging work for mobile distribution?

Remote HTML5 to Android packaging works by sending your game files and configurations to a build server. The server processes the HTML5 assets, runs mobile-check pre-checks, and compiles them into a ready-to-distribute APK or AAB format.

Do I need a local Java or Android SDK setup to build an AAB from HTML5?

No, you do not need a local Java or Android SDK setup to build an AAB. The remote build server manages the compilation environment, requiring only your HTML5 game files and specific configuration inputs to generate the artifact.

What configuration inputs are required to convert HTML5 games into Android apps?

To convert HTML5 games into Android apps, you must provide the appName, packageName, orientation, and buildType. These inputs define the app's identity, display settings, and whether the server generates an APK or AAB artifact.

Can I use this remote build process for HTML5 frameworks like PixiJS and Three.js?

Yes, you can use this remote build process for HTML5 frameworks like PixiJS and Three.js. The build server packages these web-based game frameworks into native Android APK or AAB formats for mobile testing and submission.

What is the best way to get my HTML5 game ready for mobile app store submission?

The best way to get an HTML5 game ready for app store submission is to generate an AAB file via a remote build server. By specifying the correct buildType and packageName, the server provides an artifact that meets Android distribution requirements.