move-forge

Design and balance combat moves from Japanese verbs for Koto RPG.

Updated Mar 19, 2026
One-click install
npx skills add https://github.com/mrohrssen/Koto2 --skill move-forge
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: move-forge
Source: https://github.com/mrohrssen/Koto2/tree/main/.claude/plugins/koto-forge/1.1.0/skills/move-forge
Command: npx skills add https://github.com/mrohrssen/Koto2 --skill move-forge

SYSTEM DOCUMENTATION & REQUIREMENTS

## What problem does it solve? Move Forge helps teams translate Japanese verbs into balanced, playable combat moves for Koto, a Japanese vocabulary learning RPG.

## Core Features & Use Cases

  • Converts verb meanings into element, category, power, and status effects to expand move sets.
  • Supports discovery, batch design, and direct input for flexible workflows.
  • Provides a structured review and save process with staging data.

### Quick Start Provide a verb to design a new move, or use discovery or batch modes to generate multiple moves.

Frequently Asked Questions about move-forge

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design combat moves from Japanese verbs for an RPG?

Move Forge converts Japanese verb meanings into balanced combat abilities by assigning element, category, power, and status effects. It supports direct input, discovery, and batch generation workflows for expanding RPG move sets.

How does stage-aware balancing work for RPG combat moves?

Stage-aware balancing adjusts combat move attributes like power and status effects according to RPG progression stages. Move Forge applies these rules during the design phase to ensure moves scale appropriately with player advancement.

Can I batch generate RPG combat moves using JPDB data?

Yes, batch generation of RPG combat moves is supported using JPDB data. Move Forge processes multiple verbs simultaneously and saves the resulting moves to a staging file for structured review.

What is the review workflow for newly forged combat moves?

The review workflow saves generated combat abilities to a staging data file. Move Forge writes output to data/new-moves-staging.json, enforcing distinct design phases to separate creation from final review.

Do I need JPDB data to balance Japanese vocabulary RPG moves?

Yes, Move Forge relies on JPDB data to inform the design and balancing of Japanese vocabulary RPG moves. The integration provides vocabulary context necessary for accurate move generation and stage-aware balancing.