What problem does it solve? Assigning resource RUIDs to sprite renderers in MapleStory Worlds fails silently when the wrong format is used — skeleton and avataritem RUIDs render nothing without the thumbnail:// prefix, and UI components require a different value structure than world components. This Skill documents the exact rules so sprites, animations, and item icons display correctly the first time. ## Core Features & Use Cases - Native RUID assignment: Set SpriteRendererComponent.SpriteRUID (world) or SpriteGUIRendererComponent.ImageRUID (UI) directly to sprite or animationclip RUIDs, with the correct value form for each (plain string vs DataId table). - thumbnail:// prefix rendering: Convert any sprite, animationclip, skeleton, or avataritem RUID into a static thumbnail image for icons and previews. - Avatar item icons: Render avataritem RUIDs as inventory slot, shop listing, and equip preview icons using the thumbnail prefix. - Use Case: When building an inventory UI, assign each slot's ImageRUID as { DataId = "thumbnail://" .. avatarItemRuid } so item icons appear instead of blank slots. ## Quick Start Show the avatar item with this RUID as an icon in my inventory slot UI using the thumbnail prefix.