n2c-validator

Validate and auto-fix generated C++ code for Unreal Engine projects.

Updated Mar 2, 2026
One-click install
npx skills add https://github.com/buihuuloc/universal-ue-skills --skill n2c-validator
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: n2c-validator
Source: https://github.com/buihuuloc/universal-ue-skills/tree/main/skills/n2c-validator
Command: npx skills add https://github.com/buihuuloc/universal-ue-skills --skill n2c-validator

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill automatically validates and fixes common issues in generated C++ code for Unreal Engine projects, ensuring code quality and adherence to project standards.

Core Features & Use Cases

  • Code Validation: Checks C++ header and implementation files against Unreal Engine best practices and project-specific contexts.
  • Automated Fixing: Corrects issues like incorrect include paths, method signature mismatches, and known bad code patterns.
  • Use Case: After an AI generates C++ code for a new Unreal Engine gameplay ability, use this Skill to automatically validate and fix any structural errors, include path problems, or signature mismatches before compilation.

Quick Start

Use the n2c-validator skill to validate and auto-fix the provided C++ header and implementation code.

Frequently Asked Questions about n2c-validator

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I auto-fix generated C++ code for Unreal Engine projects?

Validating generated C++ code for Unreal Engine requires context on include maps, base class definitions, API patterns, and potential conflicts to accurately detect and correct structural errors, include path issues, and known bad patterns.

How do I validate AI generated C++ header and implementation files before compilation?

Validating generated C++ code for Unreal Engine requires context on include maps, base class definitions, API patterns, and potential conflicts to accurately detect and correct structural errors, include path issues, and known bad patterns.

What is the best way to correct method signature mismatches in generated Unreal Engine C++ code?

Code validation for Unreal Engine C++ checks files against project-specific contexts, include paths, and API patterns to ensure adherence to best practices and correct known bad code patterns before compilation.

Can I use automated code validation to fix incorrect include paths in Unreal Engine C++?

Yes, automated code validation fixes incorrect include paths by checking C++ header and implementation files against provided include maps and base class definitions to ensure accurate path resolution.

Does Unreal Engine C++ code validation support compile verification and rollback mechanisms?

Unreal Engine C++ code validation supports optional compile verification and rollback mechanisms to safely manage structural corrections and method signature fixes during the automated repair process.

What context do I need to provide to validate C++ code for Unreal Engine gameplay abilities?

Validating C++ code for Unreal Engine gameplay abilities requires providing context on include maps, base class definitions, API patterns, and potential conflicts to ensure accurate validation and automated fixing.