n2c-validator

Validate and auto-fix generated C++ code for Unreal Engine projects.

1|1|Updated Dec 1, 2025
One-click install
npx skills add https://github.com/sipherxyz/universal-ue-skills --skill n2c-validator-sipherxyz
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: n2c-validator
Source: https://github.com/sipherxyz/universal-ue-skills/tree/main/skills/n2c-validator
Command: npx skills add https://github.com/sipherxyz/universal-ue-skills --skill n2c-validator-sipherxyz

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill automatically validates and fixes common issues in generated C++ code, ensuring it adheres to project standards and Unreal Engine conventions.

Core Features & Use Cases

  • Code Validation: Checks file structure, include paths, method signatures, and known bad patterns.
  • Automated Fixing: Corrects common errors like incorrect include paths, signature mismatches, and deprecated function usage.
  • Use Case: After generating C++ header and implementation files for a new Unreal Engine gameplay ability, use this Skill to automatically correct any structural errors, missing includes, or signature mismatches before compilation.

Quick Start

Use the n2c-validator skill to validate and auto-fix the generated C++ header and implementation files for a gameplay ability.

Frequently Asked Questions about n2c-validator

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I auto-fix generated C++ code for Unreal Engine projects?

To auto-fix generated C++ code for Unreal Engine projects, you can validate files against project-specific conventions to correct structural errors, missing includes, and signature mismatches before compilation.

What is the best way to validate C++ method signatures against base classes automatically?

Validating C++ method signatures against base classes automatically involves checking the generated implementation files for correctness and applying automated fixes to resolve any detected signature mismatches.

How do I resolve incorrect include paths in generated Unreal Engine C++ files?

Resolving incorrect include paths in generated Unreal Engine C++ files requires validating the file structure and automatically correcting the path resolution to ensure adherence to project standards.

Does this C++ code validation process support compile verification and rollback mechanisms?

Yes, the C++ code validation process includes optional compile verification and rollback mechanisms to ensure robust code generation workflows and address known problematic code patterns safely.

When do I need to use an automated fixing tool for C++ header and implementation files?

You need an automated fixing tool for C++ header and implementation files when you want to ensure generated code adheres to common C++ best practices and project-specific conventions before attempting compilation.

Why does generated C++ code fail to compile due to deprecated function usage in Unreal Engine?

Generated C++ code fails to compile due to deprecated function usage in Unreal Engine because it lacks adherence to current conventions, which automated fixing tools correct by updating known bad patterns.