narrative-designer

Design narrative systems with story bibles, dialogue, and lore in Markdown.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/Exia-thd/Digital-Nervous --skill narrative-designer-exia-thd
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: narrative-designer
Source: https://github.com/Exia-thd/Digital-Nervous/tree/main/skills/narrative-designer
Command: npx skills add https://github.com/Exia-thd/Digital-Nervous --skill narrative-designer-exia-thd

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Narrative designers struggle to build cohesive branching dialogue, consistent character voices, and lore architecture that integrate with gameplay and progression.

Core Features & Use Cases

  • World-building: Story bible, narrative structure, and lore scaffolding that align with game design.
  • Dialogue and voice: Phase-based drafting using Ink, Yarn, or generic formats; per-scene scripts and barks.
  • Localization-ready: String IDs and localization keys for multi-language expansion.

Quick Start

Define your game's core world and characters, then draft a scene using Ink or Yarn and expand the dialogue across phases.

Frequently Asked Questions about narrative-designer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design branching narratives that integrate with gameplay and progression?

Design branching narratives by creating a story bible, narrative structure, and lore scaffolding that align with game design. This bridges story, gameplay, and player choice across production phases using Markdown and Ink or Yarn formats.

Can I use Ink or Yarn to draft branching dialogue and per-scene scripts?

Yes, you can use Ink or Yarn to draft branching dialogue and per-scene scripts. The workflow supports phase-based drafting for these formats, generating dialogue scenes and barks while maintaining consistent character voices.

How do I create a game story bible and lore scaffolding during pre-production?

Create a game story bible and lore scaffolding by defining your core world and characters first. This generates structured Markdown outputs like story-bible.md and lore entries that align narrative architecture with game design.

Does branching dialogue design support localization keys for multi-language expansion?

Yes, branching dialogue design supports localization by generating string IDs and localization keys. This ensures dialogue scenes and barks are localization-ready for multi-language expansion during production.

What is the best way to maintain consistent character voices across branching narrative acts?

Maintain consistent character voices by using a phase-based workflow to draft dialogue scenes and barks across acts. This ensures narrative structure and character dialogue remain cohesive throughout the branching story.

Do I need specific dependencies or environments to generate narrative structure and dialogue files?

No specific dependencies are required to generate narrative structure and dialogue files. The workflow outputs Markdown files like story-bible.md and narrative-structure.md, requiring only Ink or Yarn formats for scripting.