nav-climb

Climb one block upward in Minecraft with walk-up or jump-up mechanics.

10|Updated Jul 22, 2025
One-click install
npx skills add https://github.com/bdambrosio/Cognitive_workbench --skill nav-climb
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: nav-climb
Source: https://github.com/bdambrosio/Cognitive_workbench/tree/main/src/world-tools/minecraft/nav-climb
Command: npx skills add https://github.com/bdambrosio/Cognitive_workbench --skill nav-climb

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill enables an agent to precisely navigate Minecraft environments by automatically handling the complex mechanics of climbing one block upwards, whether by walking or jumping.

Core Features & Use Cases

  • Atomic Navigation: Performs a single, discrete climb operation, suitable for composing into larger navigation sequences.
  • Adaptive Movement: Intelligently attempts walk-up first, then a jump-up if the terrain requires it.
  • Safe Landings: Can optionally accept landings on walkable surfaces like snow layers.
  • Use Case: In a Minecraft build scenario, an agent needs to reach a ledge one block higher to place a new block. This Skill allows the agent to execute that precise vertical movement without needing explicit instructions for walk-up vs. jump-up.

Quick Start

Use the nav-climb skill to attempt a single adjacent climb forward.

Frequently Asked Questions about nav-climb

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I make a Minecraft agent climb one block upwards automatically?

It intelligently detects the environment and executes the appropriate walk-up or jump-up maneuver, ensuring precise vertical alignment.

How does pathfinding in a 3D environment handle walk-up versus jump-up mechanics?

Pathfinding in a 3D environment handles vertical movement by first attempting a walk-up on adjacent terrain, then falling back to a jump-up if the elevation requires it, ensuring precise alignment.

Can Minecraft agents land on walkable surfaces like snow layers when climbing?

Yes, Minecraft agents can optionally accept landings on walkable surfaces like snow layers during a climb, with the skill verifying environmental conditions and terrain safety before ascending.

What's the best way to compose single-block vertical movements into larger navigation sequences?

The best way to compose vertical movements is using atomic climb operations, where each discrete one-block ascent provides detailed feedback on success, failure, and environmental conditions for sequence planning.

Why does a Minecraft agent fail to jump up a single block in a 3D environment?

A Minecraft agent fails to jump up a single block when terrain alignment is off or the target surface is not walkable, with the climb operation returning detailed feedback on the specific environmental failure encountered.