What problem does it solve?
Unity navigation often fails or behaves unpredictably when agents are sent to unreachable points, when NavMesh baking settings don’t match agent parameters, or when dynamic obstacles and multi-agent crowds require careful handling.
Core Features & Use Cases
- NavMesh setup and agent configuration: Use NavMeshSurface baking plus NavMeshAgent tuning (speed, acceleration, stopping distance) to get consistent movement.
- Robust path handling: Inspect pathStatus (complete/partial/invalid), detect arrival, and avoid silent SetDestination failures by snapping targets onto the NavMesh first.
- Dynamic navigation behaviors: Use NavMeshObstacle carving vs blocking, off-mesh links for jumps/ladders/teleports, and runtime rebakes/updates when the environment changes.
- AI patterns for decision-making and scaling: Apply NavMesh.Raycast line-of-sight, NavMesh.SamplePosition for safe targets, and manual CalculatePath evaluation to plan without committing; coordinate repathing, formations, and avoidance priorities for many agents.
Quick Start
Configure your NavMesh with NavMeshSurface, set your NavMeshAgent parameters to match the bake settings, and route agents by sampling the destination to the nearest NavMesh point before calling SetDestination.