neoforge
CommunityKotlin-first conventions for NeoForge modding.
AuthordotBeeps
Version1.0.0
Installs0
System Documentation
What problem does it solve?
NeoForge modding projects often suffer from inconsistent setup and fragmented conventions. This Skill provides a single, Kotlin-first set of guidelines for entrypoints, event registration, data components, and build scripts to streamline mod development.
Core Features & Use Cases
- Kotlin-first entrypoints and Forge mod structure with Kotlin DSL build scripts
- Standardized registration patterns (DeferredRegister, data components, codecs)
- Clear guidance for event handling, data persistence, and cross-dimension compatibility
- Use case: teams can onboard quickly by following a unified convention across mods
Quick Start
Initialize a NeoForge Kotlin-first mod project using these conventions.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
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Please help me install this Skill: Name: neoforge Download link: https://github.com/dotBeeps/pantry/archive/main.zip#neoforge Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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