neoforge

Community

Kotlin-first conventions for NeoForge modding.

AuthordotBeeps
Version1.0.0
Installs0

System Documentation

What problem does it solve?

NeoForge modding projects often suffer from inconsistent setup and fragmented conventions. This Skill provides a single, Kotlin-first set of guidelines for entrypoints, event registration, data components, and build scripts to streamline mod development.

Core Features & Use Cases

  • Kotlin-first entrypoints and Forge mod structure with Kotlin DSL build scripts
  • Standardized registration patterns (DeferredRegister, data components, codecs)
  • Clear guidance for event handling, data persistence, and cross-dimension compatibility
  • Use case: teams can onboard quickly by following a unified convention across mods

Quick Start

Initialize a NeoForge Kotlin-first mod project using these conventions.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: neoforge
Download link: https://github.com/dotBeeps/pantry/archive/main.zip#neoforge

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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