What problem does it solve?
Adding a new custom item to the Mega Knights Minecraft Bedrock add-on requires creating several consistent files across the behavior and resource packs, updating texture registration, and adding localization entries; doing this manually is error-prone and easy to forget steps.
Core Features & Use Cases
- Automated file creation: Generates a BP item JSON template in MegaKnights_BP/items/tools with correct identifier, icon key, display name reference, and stack size.
- Resource pack registration: Inserts a texture_data entry into MegaKnights_RP/textures/item_texture.json using the correct mk_ key and texture path.
- Localization updates: Appends item name entries to en_US.lang in both BP and RP to keep language files synchronized.
- Developer reminders: Notes missing PNG texture creation, optional on-use scriptevent wiring, and recommends running the build to verify project compilation.
- Use Case: When adding a unique tool like a siege horn, the Skill quickly creates the necessary JSON and lang scaffolding so the developer only needs to provide artwork and any custom behavior wiring.
Quick Start
Scaffold a new item by providing the short name and display name, for example: "siege_horn Siege Horn".