npc-creation
CommunityCreate and customize Oxidus NPCs and monsters.
Authorgesslar
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Create and modify NPCs and monsters for Oxidus. Provides guidance for code-based NPCs (STD_NPC), data-driven monsters (LPML), and the virtual compile flow to unify workflows.
Core Features & Use Cases
- Supports code-based NPCs using STD_NPC/STD_BODY with learned inheritance patterns.
- Supports data-driven monsters via LPML mappings and monster_setup hooks for dynamic creature creation.
- Includes guidance on heartbeat optimization, combat memory, loot/coin tables, and utility-AI decisions to streamline development.
- Use case: prototype a town guard NPC with appropriate loot, race, and AI, then scale to multiple mobs via LPML.
Quick Start
Create a new code-based NPC named guard with basic stats, weapon, and loot, and test its heartbeat, combat, and memory behaviors.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: npc-creation Download link: https://github.com/gesslar/oxidus-mudlib/archive/main.zip#npc-creation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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