What problem does it solve? When working in the src/observability/ subsystem of this deterministic RPG engine, engineers struggle to interpret HardLawViolationError failures, missing or sampled events under load, and mode-specific logging behavior without reading eight separate contract documents. ## Core Features & Use Cases - Hard Law Reference: Documents all 7 HardLawMonitor invariant laws (HP, readiness, gold, stamina, position, occupancy, spawn) with their DirtySet scopes and severity levels. - ObservabilityMode Policy: Explains OFF, LIGHT, DEBUG, CERTIFICATION, and LONG_RUN mode behavior, including the documented LONG_RUN gap where violations bypass the log stream. - EventRecorder Backpressure: Details the four backpressure modes (NORMAL, PRESSURE, DEGRADED, SURVIVAL) driven by queue fill ratio, plus Prometheus metrics for violation tracking. - Use Case: You see events disappearing under load. Instead of assuming a bug, check observability_status() to confirm whether PRESSURE or DEGRADED sampling is working as designed. ## Quick Start Ask the AI to explain why a hard-law violation warning is missing under LONG_RUN mode and where to find the persisted violation records.