What problem does it solve?
Odin Inspector solves the limitations of Unity’s built-in serialization and inspector UX when your project needs dictionaries, interfaces, polymorphism, complex nested types, and strong validation without writing lots of custom editor code.
Core Features & Use Cases
- Rich serialization for complex types: Use
SerializedMonoBehaviour / SerializedScriptableObject to serialize dictionaries, interface references, abstract/polymorphic data, and deeply nested structures.
- Inspector validation and constraints: Catch configuration issues early with attributes like
[Required], [MinValue], [MaxValue], [ValidateInput], and asset/scene reference constraints.
- Better authoring experience: Improve readability and workflow using layout and UI attributes such as
[BoxGroup], [TabGroup], [FoldoutGroup], [ShowIf], [ReadOnly], [InlineEditor], and [Button] for tooling.
- Editor tooling: Build Odin-powered editor windows and menu-driven tools using
OdinEditorWindow and OdinMenuEditorWindow.
Quick Start
Use the odin-inspector skill to add Odin Inspector serialization and validation to your Unity 6 components by enabling Odin-based base classes and annotating fields with the appropriate editor attributes.