onboarding_tutorial_design

Community

Teach players fast without overwhelming them.

AuthorXyrces
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps game teams design onboarding and tutorials that teach mechanics clearly without flooding players with text, confusion, or early frustration.

Core Features & Use Cases

  • Progressive Disclosure: Introduce mechanics one at a time so players can learn, practice, and then combine them naturally.
  • Contextual Hinting: Trigger help at the moment of need using in-world prompts, stuck detection, and optional hints.
  • Level-Based Teaching: Use encounter layout, safe first encounters, and environmental gating to teach through play instead of explanation.
  • Flow and Difficulty Pacing: Adapt challenge to keep players engaged, reduce churn, and maintain a steady learning curve.
  • FTUE Optimization: Improve first-time player experience with fast interactivity, minimal text, skip options, and saved tutorial progress.
  • Use Case: A designer can use this Skill to build a movement-and-jump tutorial that teaches one mechanic at a time, fades prompts as players succeed, and resumes correctly if they quit mid-run.

Quick Start

Ask for a tutorial design plan for your game that introduces one mechanic at a time, uses contextual prompts, and includes skip, hint, and save-progress behavior.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: onboarding_tutorial_design
Download link: https://github.com/Xyrces/godot-ecs-gamedev-playbook/archive/main.zip#onboarding-tutorial-design

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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