open-editor

Launch Unreal Editor using the project's .uproject file with cached engine paths.

Updated Mar 2, 2026
One-click install
npx skills add https://github.com/buihuuloc/universal-ue-skills --skill open-editor
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: open-editor
Source: https://github.com/buihuuloc/universal-ue-skills/tree/main/skills/open-editor
Command: npx skills add https://github.com/buihuuloc/universal-ue-skills --skill open-editor

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill automates the process of launching Unreal Editor, ensuring the correct custom engine build is used and saving you the manual steps of locating project files and engine paths.

Core Features & Use Cases

  • Automatic Engine Detection: Intelligently finds your Unreal Engine installation based on your project.
  • Project File Association: Links the editor launch directly to your .uproject file.
  • Cache Management: Stores engine paths for faster subsequent launches.
  • Optional Project File Regeneration: Can update your Visual Studio or Rider project files if needed.
  • Use Case: Quickly jump into your Unreal Engine project without remembering complex paths or engine versions, even if you use custom engine builds.

Quick Start

Open the Unreal Editor for the current project.

Frequently Asked Questions about open-editor

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I launch Unreal Editor for a custom engine build?

To launch Unreal Editor for a custom engine build, this tool auto-detects the engine path based on your project's .uproject file. It eliminates the manual steps of locating engine installations, allowing you to jump directly into your project.

How does auto-detection of Unreal Engine installations work?

Auto-detection works by reading your project's .uproject file to identify the correct engine build. It then caches these engine paths locally to ensure faster subsequent launches without requiring manual configuration.

Can I regenerate Visual Studio project files when opening Unreal Editor?

Yes, you can regenerate Visual Studio project files when opening Unreal Editor. The launch process supports optional project file regeneration for Windows environments, allowing you to update your Visual Studio or Rider project files if needed.

Does launching Unreal Editor work with custom engine builds on Windows?

Yes, launching Unreal Editor works with custom engine builds on Windows. The tool intelligently finds your custom Unreal Engine installation through the .uproject file and caches the paths for faster access in subsequent launches.

Why does locating custom Unreal Engine paths take so much time?

Locating custom Unreal Engine paths takes time because you must manually match directory structures to your project's .uproject file. This tool automates the process, caching engine paths to save you the manual steps on future launches.