open-editor

Launch Unreal Editor using the project's .uproject file on Windows.

1|1|Updated Dec 1, 2025
One-click install
npx skills add https://github.com/sipherxyz/universal-ue-skills --skill open-editor-sipherxyz
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: open-editor
Source: https://github.com/sipherxyz/universal-ue-skills/tree/main/skills/open-editor
Command: npx skills add https://github.com/sipherxyz/universal-ue-skills --skill open-editor-sipherxyz

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill streamlines the process of launching Unreal Editor, ensuring the correct custom engine build is used and automatically handling project file regeneration when needed.

Core Features & Use Cases

  • Auto-detects project files: Finds the .uproject file in the current directory.
  • Intelligent engine path detection: Uses cached data or queries the Windows Registry to find the correct Unreal Engine installation.
  • Optional project file regeneration: Can update Visual Studio or Rider project files.
  • Use Case: Quickly open your Unreal Engine project in the correct editor version without manually searching for paths or running build tools.

Quick Start

Open the Unreal Editor for the current project.

Frequently Asked Questions about open-editor

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I launch Unreal Editor with a custom engine build automatically?

To launch Unreal Editor with a custom build, the tool auto-detects the `.uproject` file in your current directory and resolves the correct engine path from cached data or the Windows Registry.

How does engine path detection work when opening an Unreal Engine project?

Engine path detection works by reading the project's `.uproject` file and querying cached engine paths or the Windows Registry to locate the specific Unreal Engine installation directory.

Can I regenerate Visual Studio project files before launching Unreal Editor?

Yes, you can optionally regenerate Visual Studio or Rider project files using UnrealBuildTool before launching the Unreal Editor for your current project.

Does this Unreal Editor launch tool work on macOS or Linux?

No, this Unreal Editor launch tool is specifically designed for Windows environments and relies on the Windows Registry for engine path resolution and project file operations.

What's the best way to open a specific version of Unreal Engine from the command line?

The best way is using a launcher that dynamically resolves the engine path from your project's `.uproject` file, ensuring the correct custom engine build opens instantly without manual path configuration.

Why does my Unreal Engine project fail to find the correct custom engine build?

Finding the correct custom engine build fails if the `.uproject` file is missing from the working directory or if the engine installation path is not registered in the Windows Registry or cache.