Opinion Modifiers
CommunityTune bilateral opinion modifiers for Victoria 3.
Education & Research#victoria-3#on_actions#diplomatic-actions#opinion-modifiers#modding-guidelines#scripted-effects#mod-structure
Authormattia2110
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill provides a structured guide for creating, editing, and reviewing opinion modifier definitions used by Victoria 3. It helps modders ensure consistent key naming, bilateral application, and proper integration with diplomatic actions, events, scripted effects, and on_actions.
Core Features & Use Cases
- Defines a standard structure for opinion modifiers under common/opinion_modifiers/.
- Clarifies how to apply bilateral values, decay, and script-value logic, with examples aligned to the game's modifiers.
- Guides integration with callers such as diplomatic_actions, events, scripted_effects, and on_actions to ensure coherent behavior and maintainability.
Quick Start
Define a new opinion modifier by adding a descriptive key with a constant value in common/opinion_modifiers, and include a decay block only if the modifier should fade.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Opinion Modifiers Download link: https://github.com/mattia2110/tech-and-res/archive/main.zip#opinion-modifiers Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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