Institutions

Define and configure Victoria 3 institutions with laws, modifiers, and localization.

21|8|Updated Jun 23, 2025
One-click install
npx skills add https://github.com/mattia2110/tech-and-res --skill institutions
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Institutions
Source: https://github.com/mattia2110/tech-and-res/tree/main/.agents/skills/institutions
Command: npx skills add https://github.com/mattia2110/tech-and-res --skill institutions

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Guide modders through defining, editing, and overriding Victoria 3 institutions, linking them to laws, modifiers, AI scoring, and localization to ensure consistent, moddable behavior.

Core Features & Use Cases

  • Define new institution keys (institution_<name>) with icon and background textures.
  • Override vanilla institutions and wire them to laws, technology modifiers, and AI scoring.
  • Localize institution names and descriptions to support multilingual mod content.

Quick Start

Create or edit a modded file in common/institutions/ to define your institution key with its icon and optional modifier block, then reference it from your laws to enable gameplay effects.

Frequently Asked Questions about Institutions

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I define a custom Victoria 3 institution in a mod?

To define a Victoria 3 institution, create or edit a file in common/institutions/ using an institution_<name> key, then add icon and background textures. This structure registers your custom institution for modding.

Can I override vanilla Victoria 3 institutions with new laws and modifiers?

Yes, you can override vanilla Victoria 3 institutions by editing their keys and wiring them to new laws, technology modifiers, and AI scoring. This ensures your mod alters existing gameplay behaviors consistently.

How does AI scoring work for Victoria 3 institution modding?

AI scoring for Victoria 3 institutions links your custom institution keys to laws and modifiers, guiding the AI evaluation logic. This ensures the AI interacts with your modded institutions based on configured values.

What do I need to localize Victoria 3 institution names and descriptions?

To localize Victoria 3 institutions, you add localization entries linking your institution_<name> keys to translated text. This supports multilingual mod content by defining names and descriptions for each institution.

Why are my Victoria 3 institution modifiers not working in game?

Institution modifiers fail when the institution_<name> key is not properly referenced from your laws file. You must wire the optional modifier block to specific laws to enable the gameplay effects.

Do I need to reference laws to enable Victoria 3 institution gameplay effects?

Yes, you must reference your custom institution from your laws to enable gameplay effects. Defining the institution in common/institutions/ alone only creates the structure, while laws activate the modifiers.