Technology
CommunityGuide to editing Victoria 3 tech definitions.
Authormattia2110
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This guide helps modders and designers ensure consistent creation, editing, and review of Victoria 3 technology definitions, reducing ambiguity and integration errors across the mod's tech graph.
Core Features & Use Cases
- Definition scope: Clarifies where to place tech blocks (common/technology/technologies/*.txt) and how they interact with eras, production methods, buildings, laws, and institutions.
- Validation guidance: Outlines prerequisites, modifiers, on_researched logic, and AI weighting to maintain a coherent research tree.
- Use Case: When adding a new technology or overriding vanilla techs, pair it with related components (eras, production methods, or institutions) to ensure all unlocks and effects wire up correctly.
Quick Start
Edit a local Victoria 3 tech file under common/technology/technologies/*.txt to add or adjust a technology definition.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Technology Download link: https://github.com/mattia2110/tech-and-res/archive/main.zip#technology Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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