Modifier Types

Community

Define consistent Victoria 3 modifier types.

Authormattia2110
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This guide standardizes Victoria 3 modifier type definitions to ensure consistent modding and predictable game behavior.

Core Features & Use Cases

  • Defines naming and metadata conventions for modifier types used by buildings, laws, scripted modifiers, static modifiers, mobilization options, and other content.
  • Controls the workflow for creating, editing, and reviewing entries in common/modifier_type_definitions to prevent typos and broken consumers.
  • Provides guidance on where definitions live, how to prefix keys, and how to align with existing consumer types to avoid misrouting of modifier effects.

Quick Start

Create or update a modifier type in common/modifier_type_definitions by following the structure and conventions described in this guide.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Modifier Types
Download link: https://github.com/mattia2110/tech-and-res/archive/main.zip#modifier-types

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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