Modifier Types
CommunityDefine consistent Victoria 3 modifier types.
Software Engineering#victoria-3#modding-guidelines#modifier-types#game-mod-standards#mod-definitions
Authormattia2110
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This guide standardizes Victoria 3 modifier type definitions to ensure consistent modding and predictable game behavior.
Core Features & Use Cases
- Defines naming and metadata conventions for modifier types used by buildings, laws, scripted modifiers, static modifiers, mobilization options, and other content.
- Controls the workflow for creating, editing, and reviewing entries in common/modifier_type_definitions to prevent typos and broken consumers.
- Provides guidance on where definitions live, how to prefix keys, and how to align with existing consumer types to avoid misrouting of modifier effects.
Quick Start
Create or update a modifier type in common/modifier_type_definitions by following the structure and conventions described in this guide.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
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Please help me install this Skill: Name: Modifier Types Download link: https://github.com/mattia2110/tech-and-res/archive/main.zip#modifier-types Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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