orion-audio-framework

Official

Master Unreal audio systems with framework-aware guidance

AuthorOrionUE
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps developers navigate complex Unreal Engine audio architecture by providing framework-specific guidance for implementing, configuring, and debugging audio systems without breaking existing module boundaries.

Core Features & Use Cases

  • Audio Framework Integration: Guides work across AudioMixer, AudioModulation, MetaSound, Sound assets, voice chat, spatial audio, and platform audio configuration.
  • Spatial Audio and Voice Workflows: Provides patterns for integrating ProjectAcoustics, SteamAudio, OrionVoiceChat, microphone handling, and runtime audio settings.
  • Use Case: Help an Unreal developer add a new audio setting, fix spatial audio behavior, or extend voice chat while following the project's architecture and validation requirements.

Quick Start

Use the orion-audio-framework skill to analyze and implement changes for the Unreal Engine audio system while following the project's configuration, module, and plugin rules.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: orion-audio-framework
Download link: https://github.com/OrionUE/Orion_FreeEdition/archive/main.zip#orion-audio-framework

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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