orion-loading-screen-framework
OfficialBuild reliable Unreal loading screen flows
Software Engineering#debugging#umg#unreal engine#loading screen#shader compilation#commonloadingscreen#game framework
AuthorOrionUE
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps Unreal Engine developers avoid fragile loading screen implementations by providing framework-aware guidance for startup screens, runtime loading states, progress handling, and debugging stuck transitions.
Core Features & Use Cases
- Loading Screen Integration: Guides work with CommonLoadingScreen, ULoadingScreenManager, UOrionLoadingScreenManager, and project loading widgets using the framework lifecycle.
- Progress and Blocking Flow Management: Supports Experience loading, Player/Pawn initialization, level transition progress, shader compilation screens, and async loading tasks.
- Debugging and Configuration Support: Helps diagnose loading hangs, visibility issues, audio mix behavior, cook problems, and configuration errors across PIE and packaged builds.
Quick Start
Use the orion-loading-screen-framework skill to implement a runtime loading screen that waits for Experience initialization and reports progress correctly.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: orion-loading-screen-framework Download link: https://github.com/OrionUE/Orion_FreeEdition/archive/main.zip#orion-loading-screen-framework Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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