What problem does it solve?
Provides precise, discoverable answers about Orkid's FrameBufferInterface and related render-target systems so developers can understand, debug, and correctly use framebuffer operations, viewport/scissor stacks, MSAA resolve, and pixel capture workflows.
Core Features & Use Cases
- API Reference Mapping: Maps FBI methods for clear & display, push/pop RtGroup, viewport and scissor stack operations, and frame lifecycle management.
- Render Target Management: Explains RtGroup, RtBuffer, mip generation, MSAA blit/resolve, depth cloning, and blit/downsample operations.
- Pixel Readback & Capture: Details synchronous and asynchronous pixel fetch, capture to file or texture, and pick buffer usage, including Python bindings for automation.
- Use Case: Use when implementing offscreen rendering, taking async screenshots, debugging render target transitions, or wiring Python tools to the lev2 graphics subsystem.
Quick Start
Ask the skill to explain how to push and pop an RtGroup, set viewport/scissor, and capture a pixel asynchronously from a render target.