orklev2-pbr

Explain Orkid's PBR material system with source references.

35|16|Updated Feb 10, 2013
One-click install
npx skills add https://github.com/tweakoz/orkid --skill orklev2-pbr
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: orklev2-pbr
Source: https://github.com/tweakoz/orkid/tree/main/.claude/skills/orklev2-pbr
Command: npx skills add https://github.com/tweakoz/orkid --skill orklev2-pbr

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Orkid's PBR material system can be complex; this skill provides concise, reference-backed explanations to help developers, artists, and engineers understand PBR materials, shading, and IBL within Orkid.

Core Features & Use Cases

  • Clear mappings between GfxMaterial, PBRMaterial, FreestyleMaterial and IBL/Radiance concepts
  • Quick access to source headers and implementation references for deeper dives
  • Use cases include design decisions, shader discussions, and material workflows across orklev2

Quick Start

Ask a question about Orkid's PBR materials to get a structured, source-backed explanation.

Frequently Asked Questions about orklev2-pbr

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do PBR materials and IBL work in the Orkid engine?

Orkid's PBR material system manages textures, BRDFs, IBL, and lightmaps to calculate surface radiance. It maps GfxMaterial and PBRMaterial concepts to pipeline implementations for physically accurate rendering.

What is the difference between GfxMaterial, PBRMaterial, and FreestyleMaterial in Orkid?

GfxMaterial, PBRMaterial, and FreestyleMaterial are distinct shading pipelines in Orkid. The system provides clear mappings between these material types and their respective IBL and radiance concepts for engineers and artists.

How do I serialize PBR materials using XGM in orklev2?

XGM serialization for PBR materials in orklev2 involves referencing source headers and implementation files. The skill exposes example file references to ensure accurate, source-grounded serialization workflows.

Where can I find source header references for Orkid's shader and material pipeline?

Source header references for Orkid's shader and material pipeline are accessible via the skill. It provides quick access to implementation references for deeper technical dives into GfxMaterial and IBL concepts.

Does Orkid's PBR material system support lightmaps alongside IBL?

Yes, Orkid's PBR material system supports lightmaps alongside IBL. The skill provides concise explanations covering textures, BRDFs, IBL, and lightmaps to resolve questions across the orklev2 engine.