orthogonal-animation-state
CommunityPreserve origin state with temporary animations
Authormlinnen
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Temporary animations often disrupt the main state machine by changing visuals without a reliable way to revert to the exact previous state.
Core Features & Use Cases
- Orthogonal state variables separate animation state from main state machine.
- Capture-on-start and Restore-on-complete patterns to revert to exact state.
- Progress-based, non-interrupting animations that compose with other effects.
- Practical examples: blink, rolling eyes, wink, eyebrow lift with state-capture logic.
Quick Start
Integrate the orthogonal-animation-state pattern into your animation engine to safely overlay temporary effects and restore origin state after completion.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: orthogonal-animation-state Download link: https://github.com/mlinnen/mr-pumpkin/archive/main.zip#orthogonal-animation-state Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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