orthogonal-animation-state

Community

Preserve origin state with temporary animations

Authormlinnen
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Temporary animations often disrupt the main state machine by changing visuals without a reliable way to revert to the exact previous state.

Core Features & Use Cases

  • Orthogonal state variables separate animation state from main state machine.
  • Capture-on-start and Restore-on-complete patterns to revert to exact state.
  • Progress-based, non-interrupting animations that compose with other effects.
  • Practical examples: blink, rolling eyes, wink, eyebrow lift with state-capture logic.

Quick Start

Integrate the orthogonal-animation-state pattern into your animation engine to safely overlay temporary effects and restore origin state after completion.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: orthogonal-animation-state
Download link: https://github.com/mlinnen/mr-pumpkin/archive/main.zip#orthogonal-animation-state

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.