osdev-graphics

Community

Graphics output for OS kernels.

AuthorMaelwalser
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This reference provides end-to-end guidance for implementing graphics output in OS development, covering text-mode consoles and framebuffer-based rendering across boot stages.

Core Features & Use Cases

  • VGA text mode output and cursor control for early kernel logging.
  • VESA/VBE linear framebuffer setup and 2D rendering, including pitch handling and color formats.
  • UEFI GOP framebuffer access and pixel-blt operations, plus how to pass framebuffer info to the kernel.
  • Linear framebuffer rendering and font support (PSF) for a console-style UI.

Quick Start

Initialize VGA text mode for immediate visible output, then configure a linear framebuffer via VBE or GOP for graphics.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: osdev-graphics
Download link: https://github.com/Maelwalser/claude-config/archive/main.zip#osdev-graphics

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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