What problem does it solve? Launch video scenes often read as static or dead, and morphs, transitions, or typing runs that start without a visible cause feel unmotivated. This Skill provides a house-style oversized cursor technique that carries the viewer's eye across the frame and gives every animation a causal click trigger. ## Core Features & Use Cases - Oversized cursor conventions: Enforces 7cqw full-frame sizing (4.6-5.5cqw in mocks), proven fill styles, drop-shadow, and brand-motif cursor variants such as Figma-style multiplayer arrows. - Physical entry and exit laws: Cursors always enter from off-screen on one continuous vector and exit off-frame or via a cut-the-curve cross-scene handoff, never fading in place. - Click-ignites-the-next-beat: Tip-targeted clicks with asymmetric compress/expand taps trigger menu cascades, typing runs, morphs, and scene transitions in the same frame. - Use Case: When building a HyperFrames launch video scene where a button click kicks off a composer morph, apply this Skill to animate the cursor entering from below, landing its tip on the button, tapping, and igniting the morph. ## Quick Start Apply the oversized cursor technique to animate a cursor that enters from off-screen, clicks the target button, and triggers the next animation beat in my launch video scene.