p5js-input

Implement keyboard, mouse, and touch input for P5.js sketches.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/neighbor-game-ai/DreamCore-V2-sandbox --skill p5js-input
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: p5js-input
Source: https://github.com/neighbor-game-ai/DreamCore-V2-sandbox/tree/main/.claude/skills/p5js-input
Command: npx skills add https://github.com/neighbor-game-ai/DreamCore-V2-sandbox --skill p5js-input

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Centralizes and simplifies input handling for P5.js sketches by supporting keyboard, mouse, touch, and mobile-friendly on-screen controls, reducing cross-device development effort.

Core Features & Use Cases

  • Keyboard and pointer input: Move with arrow keys or WASD and perform actions via space or enter.
  • Mobile and on-screen controls: Virtual buttons and pointer events provide reliable input on touch devices.
  • Drag-based touch handling: Relative touch input to keep the player visible and responsive.

Quick Start

Use the provided input patterns in your P5.js sketch to enable keyboard, mouse, and touch controls with mobile-friendly on-screen buttons.

Frequently Asked Questions about p5js-input

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add keyboard and touch input to a P5.js sketch?

To add keyboard and touch input to a P5.js sketch, implement unified cross-input patterns that handle keyboard, mouse, and touch interactions simultaneously. This covers movement, actions, and on-screen controls across desktop and mobile devices.

How does touch input work for mobile P5.js games?

Touch input for mobile P5.js games works through pointer events and mobile-friendly virtual buttons. It enables drag-based touch handling to provide relative input, ensuring the player remains visible and responsive during interaction.

Can I use virtual on-screen buttons for P5.js mobile controls?

Yes, you can use virtual on-screen buttons for P5.js mobile controls. The input implementation supports pointer events with mobile-friendly virtual buttons, providing reliable input on touch devices for games and interactive demos.

What is the best way to handle continuous and discrete inputs in P5.js?

The best way to handle continuous and discrete inputs in P5.js is through a centralized input pattern that enforces support for both types. This ensures actions like movement remain continuous while discrete events trigger actions reliably across browsers.

Does P5.js touch input have cross-browser compatibility issues?

P5.js touch input can present cross-browser compatibility issues without proper handling. Implementing standardized pointer events and unified input patterns enforces cross-browser compatibility, reducing the friction of developing interactive sketches across different devices.