particle-system-get

Retrieve and serialize UnityEngine.ParticleSystem runtime state and module data.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill particle-system-get-rakamenouya
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: particle-system-get
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/particle-system-get
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill particle-system-get-rakamenouya

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill simplifies the retrieval of runtime state and serialized data for UnityEngine.ParticleSystem components, eliminating the need for manual inspection and data retrieval.

Core Features & Use Cases

  • Runtime State: Provides the current state (playing, paused, emitting, stopped) and particle count of a ParticleSystem.
  • Serialized Data: Offers detailed information for each particle module (Main, Emission, Shape, etc.).
  • Use Case: For game developers who need to monitor and adjust particle systems in real-time.

Quick Start

Use the particle-system-get skill to get the current state and serialized data for the ParticleSystem component on the 'spaceship' GameObject.

Frequently Asked Questions about particle-system-get

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I get runtime state and serialized data from a Unity ParticleSystem?

To get runtime state and serialized data from a Unity ParticleSystem, you can retrieve details including playing, paused, emitting, or stopped states along with particle counts and module data without manual scripting.

What information is included when retrieving ParticleSystem module data in Unity?

Retrieving ParticleSystem module data in Unity includes detailed serialized information for each particle module, such as Main, Emission, and Shape, alongside the current runtime state and total particle count.

Can I inspect Unity particle system details at runtime without writing custom scripts?

Yes, you can inspect Unity particle system details at runtime without writing custom scripts by using automated retrieval to serialize the state and module data of the ParticleSystem component on a GameObject.

How do I monitor the current emitting state of a particle system on a specific GameObject?

You can monitor the current emitting state of a particle system on a specific GameObject by retrieving the runtime state and serialized data, which indicates whether the ParticleSystem is playing, paused, emitting, or stopped.

What is the best way to debug particle system settings in Unity during gameplay?

The best way to debug particle system settings in Unity during gameplay is retrieving runtime state and serialized module data like Main and Shape, allowing real-time monitoring and adjustment of the ParticleSystem component without manual inspection.