What problem does it solve? Building particle effects in Phaser 4 requires knowing the ParticleEmitter API, its flexible EmitterOp value formats, emission and death zones, and flow versus burst modes, which are easy to misconfigure without a reference. ## Core Features & Use Cases - Emitter Creation and Configuration: Create flow or burst emitters with speed, scale, alpha, tint, color interpolation, and lifespan using flexible value formats like min/max ranges, start/end easing, and stepped sequences. - Zones and Processors: Spawn particles along geometry edges or random regions, kill particles with death zones, and apply gravity wells or custom ParticleProcessor logic. - Use Case: When building an explosion effect for a game, use this Skill to configure a burst emitter with explode(), random frames, scale-over-lifetime easing, and a death zone that confines particles to the play area. ## Quick Start Use the particles skill to create a Phaser 4 burst emitter that explodes 30 particles with fading scale and alpha at the pointer position.