What problem does it solve? Game prototypes often feel flat because adding polish like hit feedback, screen shake, particles, and sound requires writing repetitive boilerplate. This Skill provides ready-to-use GDScript patterns for common game feel effects in Godot 4, so you can add juice without reinventing each effect from scratch. ## Core Features & Use Cases - Shader-Based Effects: Hit flash, dissolve, and glow outline effects using ShaderMaterial with graceful fallbacks when shaders are missing. - Game Feel Utilities: Screen shake, scale punch, hitstop slow motion, muzzle flash, trails, and death explosion particles via GPUParticles2D. - Audio Manager Pattern: An autoload singleton with pooled SFX players, music playback with fade-out, and common SFX trigger examples. - Use Case: While building a Godot card battle or action prototype, ask for hit feedback on damage and get a working hit flash shader tween plus screen shake and explosion particles wired into your scene. ## Quick Start Add a hit flash and screen shake effect to my Godot player character when it takes damage.