particles

Configure Phaser 4 particle emitters with zones, gravity wells, and callbacks.

Updated Apr 22, 2026
One-click install
npx skills add https://github.com/arnaudruffin/dvx-phaser-game --skill particles-arnaudruffin
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: particles
Source: https://github.com/arnaudruffin/dvx-phaser-game/tree/main/.agents/skills/particles
Command: npx skills add https://github.com/arnaudruffin/dvx-phaser-game --skill particles-arnaudruffin

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Particle effects are essential for engaging visuals in Phaser 4 games; this skill provides a comprehensive guide to creating and controlling particle systems including emitters, zones, gravity wells, and particle callbacks.

Core Features & Use Cases

  • Emitter creation and configuration for flow, burst, and advanced modes.
  • Zone and death zone systems to generate dynamic effects and constrain particles.
  • Custom processors and particle classes for bespoke visuals and behaviors.
  • Real-world use case: add a trailing smoke effect to a spell or explosion with gravity and color interpolation.

Quick Start

Create a basic particle emitter in a Phaser 4 scene to emit a continuous trail of particles.

Frequently Asked Questions about particles

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a particle emitter in Phaser 4 for explosions and smoke?

To create a particle emitter in Phaser 4, configure the ParticleEmitter for flow or burst modes to generate dynamic visuals like explosions and smoke. You can customize properties, apply gravity wells, and use particle callbacks for behavior.

What are particle death zones and how do they constrain particles in Phaser?

Particle death zones in Phaser constrain particles by killing them upon contact within a defined area. This system lets you generate dynamic effects and control where particles are removed from the game scene.

Can I use gravity wells and custom particle classes in Phaser 4?

Yes, Phaser 4 particle systems support custom processors and particle classes. This allows you to define bespoke visual behaviors and apply color interpolation for effects like trailing smoke on spells.

Does Phaser 4 support burst and continuous flow particle emission modes?

Phaser 4 supports both continuous flow and burst emission modes. The ParticleEmitter configuration allows you to switch between generating a constant stream of particles or releasing them in sudden bursts.

What properties and events can I configure on a Phaser 4 ParticleEmitter?

You can configure zones, particle properties, processors, bounds, and events on a Phaser 4 ParticleEmitter. These settings provide granular control over particle generation, movement, and lifecycle callbacks.