Agent Skills by Arnaud Ruffin
Showing 28 vetted skills indexed across 1 GitHub repositories.
physics-matter
Integrates and configures Matter.js physics in Phaser 4 projects.
scenes
Manage Phaser 4 scene lifecycle, transitions, and inter-scene messaging.
input-keyboard-mouse-touch
Unify keyboard, pointer, touch, and gamepad input in Phaser scenes.
groups-and-containers
Organize Phaser 4 game objects using Groups and Containers for pooling and scene composition.
loading-assets
Load and manage Phaser 4 assets with this.load methods and preload sequencing.
tilemaps
Loads Tiled JSON maps and creates tilemap layers in Phaser 4.
time-and-timers
Orchestrate time-based events in Phaser 4 scenes with Clock, TimerEvent, and Timeline.
physics-arcade
Configure Arcade Physics in Phaser 4 projects with bodies, velocity, gravity, and collisions.
actions-and-utilities
Batch-manage Phaser Game Objects with actions for grid layouts and group operations.
tweens
Create and chain Phaser 4 tweens for game object property animations.
curves-and-paths
Create and manipulate curves and paths in Phaser 4.
particles
Configure Phaser 4 particle emitters with zones, gravity wells, and callbacks.
v3-to-v4-migration
Outline Phaser 3 to Phaser 4 breaking changes and renderer updates.
filters-and-postfx
Apply GPU-based visual filters and post-processing effects in Phaser 4 scenes.
cameras
Manage multiple Phaser 4 cameras with viewports, effects, and keyboard controls.
game-object-components
Standardize Phaser 4 game object components using shared mixins.
v4-new-features
Guide developers through Phaser 4 rendering feature migration and adoption.
text-and-bitmaptext
Render flexible text in Phaser 4 using Text and BitmapText objects.
audio-and-sound
Integrate and manage audio in Phaser 4 games via this.sound.
sprites-and-images
Create and manipulate Phaser 4 Sprites and Images with factory methods.
render-textures
Draw and compose game content onto off-screen textures using Phaser 4 rendering APIs.
events-system
Implement EventEmitter patterns for event-driven communication in Phaser 4.
graphics-and-shapes
Draw and render geometric shapes with Phaser 4 Graphics and Shape objects.
geometry-and-math
Solve 2D geometry and math tasks for Phaser 4 games.