v3-to-v4-migration

Outline Phaser 3 to Phaser 4 breaking changes and renderer updates.

Updated Apr 22, 2026
One-click install
npx skills add https://github.com/arnaudruffin/dvx-phaser-game --skill v3-to-v4-migration
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: v3-to-v4-migration
Source: https://github.com/arnaudruffin/dvx-phaser-game/tree/main/.agents/skills/v3-to-v4-migration
Command: npx skills add https://github.com/arnaudruffin/dvx-phaser-game --skill v3-to-v4-migration

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill provides a comprehensive, vendor-agnostic migration guide that helps developers upgrade Phaser 3 projects to Phaser 4 while addressing renderer re-architecture, API changes, and breaking changes that impact gameplay, assets, and scene management.

Core Features & Use Cases

  • Provides a structured migration checklist covering pipelines, filters, camera matrices, dynamic textures, shader API, and particle systems.
  • Documents concrete code adaptation patterns, deprecated features, and how to rewrite v3 constructs to v4 equivalents.
  • Use cases include upgrading existing Phaser projects, teaching teams how to plan upgrades, and validating each step against a live project to minimize regression risk.

Quick Start

Follow this migration guide to systematically upgrade a Phaser 3 project to Phaser 4.

Frequently Asked Questions about v3-to-v4-migration

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I migrate my Phaser 3 project to Phaser 4?

To migrate your Phaser 3 project to Phaser 4, follow a structured migration checklist that outlines breaking changes, renderer updates, and concrete code adaptation steps for a smooth transition. It covers pipelines, filters, camera matrices, and shader APIs.

What are the main breaking changes when upgrading from Phaser 3 to Phaser 4?

The main breaking changes in a Phaser 3 to Phaser 4 upgrade involve renderer re-architecture, API differences, and updates to rendering pipelines, filters, camera matrices, dynamic textures, shader APIs, and particle systems that impact gameplay and scene management.

Does upgrading a Phaser 3 scene to Phaser 4 require rewriting shader and camera systems?

Upgrading a Phaser 3 scene to Phaser 4 requires rewriting shader and camera systems. The migration involves adapting deprecated v3 constructs to v4 equivalents to handle changes in camera matrices, dynamic textures, and the re-architected rendering pipeline.

What is the best way to plan a Phaser 3 to v4 upgrade for a development team?

The best way to plan a Phaser 3 to v4 upgrade is to use a comprehensive migration guide that teaches teams how to systematically validate each adaptation step against a live project, minimizing regression risk across assets and scene management.

Why does my Phaser 3 rendering pipeline break after upgrading to Phaser 4?

Your Phaser 3 rendering pipeline breaks after upgrading to Phaser 4 due to a complete renderer re-architecture. You must apply concrete code adaptation patterns to update pipelines and filters to the new v4 rendering node structure.

Are there limitations when adapting deprecated Phaser 3 features to Phaser 4 equivalents?

When adapting deprecated Phaser 3 features to Phaser 4 equivalents, limitations arise from the re-architected renderer and API differences. You must systematically validate each step against a live project to minimize regression risk during the transition.