What problem does it solve?
Developers needing to understand and manage Phaser 4 scenes, including lifecycle, transitions, parallel scenes, inter-scene messaging, and the SceneManager, in a structured guide.
Core Features & Use Cases
- Understand the full Scene lifecycle (boot, init, preload, create, update, render) and how to coordinate multiple scenes.
- Learn to orchestrate scene transitions, including starting, stopping, switching, launching in parallel, and waking/sleeping scenes.
- Master cross-scene communication patterns and data sharing via shared data stores, events, and the ScenePlugin/api.
- Apply guidance to common games flows (menu + game, HUD overlays, split views) and debugging scenarios.
- Leverage SceneManager configuration and per-scene settings to control loader, physics, and data injection.
Quick Start
Create two simple scenes (GameScene and UIScene), start one from the other, and observe lifecycle, transitions, and inter-scene messaging.