game-object-components

Standardize Phaser 4 game object components using shared mixins.

Updated Apr 22, 2026
One-click install
npx skills add https://github.com/arnaudruffin/dvx-phaser-game --skill game-object-components-arnaudruffin
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-object-components
Source: https://github.com/arnaudruffin/dvx-phaser-game/tree/main/.agents/skills/game-object-components
Command: npx skills add https://github.com/arnaudruffin/dvx-phaser-game --skill game-object-components-arnaudruffin

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This skill provides a comprehensive reference for Phaser 4 game object components and mixins, enabling developers to implement shared behaviors consistently.

Core Features & Use Cases

  • Component mixins for common behaviors such as Alpha, Depth, Transform, Origin, Tint, and Mask.
  • Guidance on composing GameObjects with mixins to ensure consistent rendering, transform, and interaction patterns across sprites, images, containers, and UI elements.
  • Real-world use case examples illustrating how to apply the mixins to typical game objects in Phaser 4.

Quick Start

Create a sprite and attach Transform, Origin, and Tint mixins to observe shared component behavior.

Frequently Asked Questions about game-object-components

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I apply shared behaviors like Alpha and Tint to Phaser 4 game objects?

You can apply shared behaviors to Phaser 4 game objects by using component mixins for Alpha, Tint, Transform, Origin, and Depth to ensure consistent rendering and interaction patterns across sprites and containers.

What are Phaser 4 game object components and mixins used for?

Phaser 4 game object components and mixins are used to standardize and simplify shared behaviors, enabling developers to implement consistent rendering, transform, and interaction patterns across various game objects.

How do I compose a Phaser 4 sprite with multiple component mixins?

To compose a Phaser 4 sprite, you create the game object and attach the desired component mixins, such as Transform, Origin, and Tint, to observe and standardize its shared component behavior.

Can I use component mixins for UI elements and containers in Phaser 4?

Yes, you can use component mixins for UI elements and containers in Phaser 4. The mixins provide guidance on composing various game objects to ensure consistent component behavior across your project.

What is the best way to structure documentation for Phaser 4 game object components?

The best way to structure documentation is to enforce a Skill Unit structure, requiring a root SKILL.md with a name and description, alongside optional references, scripts, and assets to accompany the documentation.

Why does my Phaser 4 game object behavior differ across sprites and images?

Differing behavior across sprites and images often occurs without standardized components. Applying shared mixins for Transform, Alpha, and Depth enforces consistent rendering and interaction patterns across all game objects.