particles-router

Route particle system tasks to specialized GPU, physics, and lifecycle skills.

27|2|Updated Apr 18, 2025
One-click install
npx skills add https://github.com/tanepiper/teskooano --skill particles-router
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: particles-router
Source: https://github.com/tanepiper/teskooano/tree/main/.cursor/skills/particles-router
Command: npx skills add https://github.com/tanepiper/teskooano --skill particles-router

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill provides a structured decision framework to route particle system tasks to the most appropriate specialized skills (gpu, physics, lifecycle) based on task requirements, reducing guesswork and speeding up development.

Core Features & Use Cases

  • Routing protocol: classify, match, combine, load to determine the optimal skill set for a particle effect.
  • Signal-driven routing: prioritizes GPU rendering for high-particle-count tasks, physics for motion-intensive effects, and lifecycle for emission and cleanup.
  • Use Case: For a complex particle effect like rain with wind and continuous emission, route to all three skills to balance rendering performance, motion realism, and lifecycle management.

Quick Start

Use the particles-router to route a snowfall effect to the best combination of particles-gpu, particles-physics, and particles-lifecycle.

Frequently Asked Questions about particles-router

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I route particle system tasks to the right implementation skills?

A particle router provides a structured decision framework that classifies task signals like performance and motion needs, matching them to specialized skills like GPU or physics to guide implementation and reduce guesswork.

When do I need to combine GPU and physics skills for particle effects?

You need to combine GPU and physics skills for particle effects when a task requires balancing high-count rendering performance with motion realism, such as simulating rain with wind and continuous emission.

How does signal-driven routing work for complex particle simulations?

Signal-driven routing for complex particle simulations prioritizes GPU rendering for high particle counts, physics for motion-intensive effects, and lifecycle for emission and cleanup to determine the optimal skill combination.

What is the best way to manage continuous emission and cleanup in particle systems?

The best way to manage continuous emission and cleanup in particle systems is routing the task to a specialized lifecycle skill, which handles these specific patterns alongside GPU and physics skills when necessary.

Can I use this particle routing framework for simple point sprites?

Yes, you can use this particle routing framework for simple point sprites, as it applies across a wide range of particle effects and scales its decision logic to classify and match tasks appropriately.