Tane Piper
Community@tanepiper · Amsterdam
Software Engineering Leader @ Inter @IKEA Systems BV
Agent Skills by Tane Piper
Showing 21 vetted skills indexed across 1 GitHub repositories.
structural-physics
Validate structural integrity for Three.js building components.
shader-sdf
Provide a GLSL library of 2D/3D Signed Distance Functions and boolean operations.
shader-router
Route GLSL shader tasks to relevant SKILL.md files for implementation.
shader-noise
Generate multiple procedural noise types for GLSL shader textures.
webgl
Build GPU-accelerated WebGL2 visuals and shader pipelines for holographic HUDs.
postfx-effects
Apply cinematic post-processing effects to React Three Fiber 3D scenes.
shader-fundamentals
Teach GLSL vertex and fragment shader fundamentals with practical examples.
algorithmic-art
Generate seed-based generative art with p5.js in self-contained HTML.
particles-physics
Apply forces, fields, and constraints to particles with Euler, Verlet, or RK4 integration.
terrain-integration
Coordinate terrain-aware foundation placement and pillar generation for building systems.
postfx-router
Route post-processing requests to specialized SKILL.md pipeline definitions.
particles-gpu
Render large particle counts via GPU instancing and custom shaders in Three.js.
postfx-composer
Standardize Three.js post-processing workflows with a reusable EffectComposer setup.
scientific-documentation
Generate research-grade Word documentation with academic structure and code analysis.
webgl-expert
Design and implement WebGL applications with GLSL shaders and rendering pipelines.
postfx-bloom
Implement UnrealBloomPass bloom effects in Three.js scenes with React Three Fiber.
particles-lifecycle
Manage particle birth, life, and death cycles with pooling in TypeScript and Three.js.
building-mechanics
Implement spatial indexing, physics modes, and multiplayer synchronization for Three.js building systems.
threejs
Create interactive 3D web scenes using Three.js with OrbitControls and GLTF/FBX loading.
shader-effects
Apply shader-based visual effects to real-time rendered frames.
particles-router
Route particle system tasks to specialized GPU, physics, and lifecycle skills.