shader-router

Community

Route shader tasks to the right GLSL skills.

Authortanepiper
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill provides a decision framework to route shader development tasks to the most relevant GLSL shader skills (fundamentals, noise, SDF, effects). It helps teams plan and execute shader work more efficiently by identifying required techniques and how to combine them.

Core Features & Use Cases

  • Routing: Classify a shader task by required visual goals and computational constraints.
  • Matching: Identify the highest-signal skills from the core set.
  • Combination: Suggest 2-3 skills that should be applied together.
  • Loading: Load the matched SKILL.md files to guide implementation.
  • Use Case: When starting a shader project, describe the goal (e.g., "terrain with noise-based displacement") and the router will propose a skills path and a plan.

Quick Start

Provide a shader task description to the router (for example, "I need a glassy, pulsating noise shader for terrain") and let it classify, match, and load the appropriate SKILL.md files. Then review the loaded SKILL.md for concrete implementation steps. You can also ask for a breakdown of which SKILL.md files to open to proceed rapidly.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: shader-router
Download link: https://github.com/tanepiper/teskooano/archive/main.zip#shader-router

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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