What problem does it solve?
This skill manages the intricate state machine and synchronization required for a 2-member AI party system, preventing common issues like follower desync, stuck AI, and broken scene transitions.
Core Features & Use Cases
- AI Mood Machine: Implements a robust three-mood system (FOLLOW, ENGAGE, RETURN) with tuned hysteresis thresholds to ensure natural companion behavior.
- Spawn & State Management: Handles the complex Party autoload contract, ensuring character data persists correctly across scene changes and leader swaps.
- Use Case: Use this skill to debug or extend the AI behavior for the Basil and Fuji party members, ensuring the leash teleport and combat engagement logic remain consistent with the game's movement speed constraints.
Quick Start
Use the party-ai skill to validate the current AI brain thresholds and ensure the follower catch-up logic is correctly configured for the latest movement speed changes.