Tactical RPG (Phaser 3) Project

Community

Create a data-driven tactical RPG with Phaser 3.

Authorring9zzzz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This project provides a blueprint for building a data-driven tactical RPG using Phaser 3, TypeScript, and Webpack, consolidating architecture, gameplay systems, and extensible data-driven content to accelerate prototyping and iteration.

Core Features & Use Cases

  • Grid-based movement and combat: a framework for turnless action-bar mechanics, AI, and battle cutscenes that can be extended with new maps, units, weapons, and passives.
  • Data-driven content: units, weapons, and passives are stored in JSON to enable easy expansion across chapters.
  • Use Case: Teams can rapidly prototype a new chapter by swapping JSON data and adding assets, without changing core code.

Quick Start

Install dependencies and run npm start to launch the project locally.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Tactical RPG (Phaser 3) Project
Download link: https://github.com/ring9zzzz/projectZ/archive/main.zip#tactical-rpg-phaser-3-project

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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