patch-notes

Generate player-facing patch notes from git history, changelogs, and retrospectives.

Updated Apr 24, 2026
One-click install
npx skills add https://github.com/rakhnianskii9/God-Godot --skill patch-notes-rakhnianskii9
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: patch-notes
Source: https://github.com/rakhnianskii9/God-Godot/tree/main/.github/skills/patch-notes
Command: npx skills add https://github.com/rakhnianskii9/God-Godot --skill patch-notes-rakhnianskii9

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Automates the creation of clear, player-facing patch notes from development history and changelogs, reducing manual writing time.

Core Features & Use Cases

  • Aggregate data from git history, internal changelogs, and sprint retrospectives.
  • Apply tone guidelines and templates to produce player-friendly notes.
  • Export notes to docs/patch-notes and internal release archives.

Quick Start

Run the patch-notes generator for a specific version to produce the notes.

Frequently Asked Questions about patch-notes

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate player-friendly patch notes from git history and changelogs?

To generate player-friendly patch notes from git history and changelogs, aggregate your development data into template-based outputs with tone guidance. This process transforms internal technical commit logs into readable communication tailored for game releases and sprint cycles.

What is the best way to automate release notes for game development sprint cycles?

Automating release notes for game development sprint cycles involves aggregating data from sprint retrospectives and version control. Applying tone guidelines and templates to this data produces multiple output styles suitable for documentation and production release archives.

Can I use sprint retrospective data to create documentation for game updates?

Yes, you can use sprint retrospective data to create documentation for game updates by aggregating it with internal changelogs and version control history. This combined data is then processed with tone guidance to produce readable, player-facing patch notes.

How does aggregating version control history improve player communication for releases?

Aggregating version control history improves player communication by capturing technical changes and applying tone guidance to translate them into accessible notes. This ensures the release management process yields clear, player-friendly documentation instead of raw internal logs.

Do I need internal changelogs and retrospectives to produce template-based patch notes?

You need internal changelogs and retrospectives as source data to produce template-based patch notes effectively. The generation process aggregates these inputs alongside git history to ensure the final documentation accurately reflects sprint progress and version control changes.