perf-profile

Profile game systems against performance budgets and prioritize optimization hotspots.

Updated Apr 9, 2026
One-click install
npx skills add https://github.com/CarlosQ96/robot-crawler --skill perf-profile-carlosq96
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: perf-profile
Source: https://github.com/CarlosQ96/robot-crawler/tree/main/.agents/skills/perf-profile
Command: npx skills add https://github.com/CarlosQ96/robot-crawler --skill perf-profile-carlosq96

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Identifies where a game or system is missing performance targets, quantifies estimated impact versus budgets, and converts findings into prioritized, actionable optimization recommendations to reduce guesswork and wasted effort.

Core Features & Use Cases

  • Budget-aware profiling: Loads target budgets (frame time, memory, draw calls, load time, network) and compares estimates to those targets.
  • Multi-domain analysis: Highlights CPU, memory, rendering, I/O, and networking hotspots with estimated impact and fix effort.
  • Decision support: Produces a prioritized report, quick wins, and scoped choices for implementation, scope reduction, or escalation—useful during pre-production, optimization sprints, or code review cycles.

Quick Start

Run perf-profile with a system name or 'full' to generate a prioritized performance profile and next-step recommendations.

Frequently Asked Questions about perf-profile

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I identify and prioritize game performance bottlenecks across multiple systems?

To identify game performance bottlenecks, run a budget-aware profiling sweep across CPU, memory, rendering, I/O, and network subsystems. This generates a prioritized report comparing estimated metrics to target budgets and highlights hotspots with estimated impact and fix effort.

What is the best way to profile game rendering and memory hotspots during an optimization sprint?

Profiling game rendering and memory hotspots during optimization sprints requires multi-domain analysis that compares estimates to your target budgets. This approach produces a prioritized report with quick wins and scoped choices for implementation, scope reduction, or escalation.

Does this performance profiling approach support pre-production game budgeting and full-project sweeps?

Yes, this performance profiling approach supports pre-production and optimization sprints by loading target budgets for frame time, memory, draw calls, load time, and network. It can analyze a named subsystem or execute a full-project sweep to compare estimated metrics.

How do I generate a prioritized optimization report for CPU and rendering performance?

To generate a prioritized optimization report for CPU and rendering performance, run a profiling analysis on the target system or full project. The output compares estimated metrics to budgets, lists hotspots with estimated impact and fix effort, and recommends next actions.

Can I use this profiling method to compare estimated game metrics against target frame time budgets?

Yes, you can use this budget-aware profiling method to compare estimated game metrics against target frame time, memory, draw call, load time, and network budgets. It produces decision support by listing hotspots with estimated impact and recommending scoped next actions.

What are the limitations of using read-only performance profiling for game optimization?

The limitation of read-only performance profiling is that it remains strictly read-only and integrates with designated diagnostic tools without directly modifying code. It provides estimated metrics and impact analysis to guide manual optimization efforts rather than applying fixes automatically.