perf-profile

Generate performance budgets, hotspots, and optimization recommendations for game systems.

Updated Apr 8, 2026
One-click install
npx skills add https://github.com/HechaoYannet/3kingdom-unity --skill perf-profile-hechaoyannet
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: perf-profile
Source: https://github.com/HechaoYannet/3kingdom-unity/tree/main/.claude/skills/perf-profile
Command: npx skills add https://github.com/HechaoYannet/3kingdom-unity --skill perf-profile-hechaoyannet

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Profiling and optimizing game performance by identifying bottlenecks, ensuring budgets, and generating prioritized recommendations.

Core Features & Use Cases

  • Phase-based profiling workflow that scopes targets, loads budgets, analyzes CPU/memory/render/I/O targets, and produces actionable reports.
  • Generates a structured performance profile with hotspots, budgets, and prioritized fixes.
  • Use case: Run on a full game build or specific subsystem to find bottlenecks and plan optimizations.

Quick Start

Run the perf-profile skill on the target system to generate a full performance profile and actionable recommendations.

Frequently Asked Questions about perf-profile

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I identify performance bottlenecks in a game build?

To identify performance bottlenecks in a game build, you run a profiling workflow that scopes targets, analyzes CPU, memory, render, and I/O usage, and generates a structured report with hotspots and prioritized fixes.

What is performance profiling and how does it help game optimization?

Performance profiling is the process of measuring resource budgets and locating hotspots in game systems, which helps optimize performance by producing actionable recommendations for phased improvements.

Can I automate game performance profiling in a CI environment?

Yes, you can automate game performance profiling in a CI environment, as the system supports analyzing partial to full game builds across local machines or CI environments to meet measurable budget requirements.

What's the best way to generate actionable optimization recommendations for CPU and memory hotspots?

The best way to generate actionable optimization recommendations is by executing a phased analysis on CPU and memory targets, which produces a structured performance profile highlighting hotspots and prioritized improvement steps.

How do I set and verify performance budgets for game subsystems?

You verify performance budgets for game subsystems by loading defined limits into a profiling workflow, analyzing the targets, and generating a structured report that compares actual usage against the measurable budgets.