perf-profile

Analyze game CPU, memory, and rendering metrics against project budgets.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/sumilee-pcu/game2026 --skill perf-profile-sumilee-pcu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: perf-profile
Source: https://github.com/sumilee-pcu/game2026/tree/main/.claude/skills/perf-profile
Command: npx skills add https://github.com/sumilee-pcu/game2026 --skill perf-profile-sumilee-pcu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill addresses performance degradation in game development by providing a structured, data-driven approach to identifying and resolving CPU, memory, and rendering bottlenecks.

Core Features & Use Cases

  • Performance Budgeting: Compares current system metrics against defined frame time, memory, and draw call budgets.
  • Hotspot Identification: Analyzes code paths, including process loops and physics queries, to pinpoint efficiency issues.
  • Actionable Recommendations: Provides prioritized optimization strategies with estimated impact and fix effort.
  • Use Case: Use this when your game frame rate drops below 60fps to identify which specific systems or assets are exceeding the frame time budget.

Quick Start

Run the perf-profile skill for the full project to generate a comprehensive performance report.

Frequently Asked Questions about perf-profile

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I identify performance bottlenecks causing frame rate drops in my game?

To identify performance bottlenecks, evaluate CPU, memory, and rendering metrics against established project budgets. This process pinpoints specific code hotspots and resource-heavy operations to provide prioritized optimization recommendations.

What is performance budgeting in game development?

Performance budgeting compares current system metrics against defined frame time, memory, and draw call budgets. This validates performance targets against architectural constraints using project design documentation.

How do I optimize game systems when frame rate drops below 60fps?

To optimize game systems when frame rate drops below 60fps, analyze code paths like process loops and physics queries to pinpoint efficiency issues. This generates prioritized optimization strategies with estimated impact and fix effort.

Do I need project design documentation to profile game performance?

Yes, you need project design documentation to profile game performance. Integration with design documentation is required to validate performance targets and architectural constraints during the analysis.

How do I prioritize optimization recommendations for resource-heavy operations?

To prioritize optimization recommendations for resource-heavy operations, evaluate the estimated impact and fix effort provided for each identified code hotspot. This allows you to target the most critical efficiency issues first.