phase1

Generate Phase 1 murder-mystery setting, world, and character drafts from source notes.

Updated May 20, 2026
One-click install
npx skills add https://github.com/kuro0107/madamisu-skills --skill phase1
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: phase1
Source: https://github.com/kuro0107/madamisu-skills/tree/main/plugins/madamisu/skills/phase1
Command: npx skills add https://github.com/kuro0107/madamisu-skills --skill phase1

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It transforms rough concept notes into a coherent Phase 1 foundation for a murder-mystery game, producing the first draft of game setting, world context, and character sheets that align with an agreed production policy and quality thresholds.

Core Features & Use Cases

  • Phase 1 “Skeleton Establishment” Generation: Creates initial drafts of ゲーム設定, 世界観, and キャラクター for the upcoming scenario build.
  • Iterative Multi-Agent Looping with Reviews: Runs parallel idea generation and review cycles, then performs consistency checks and synthesis into the final Phase 1 artifacts.
  • Optional Base-Version Continuation: Supports continuing from a previous output version via --base, allowing targeted reworking.
  • Quality Gate via Rubrics and Thresholds: Uses configurable rubric thresholds (from output/_config.md when present) to decide whether to keep looping or stop.

Quick Start

Run phase 1 by providing your source notes folder or markdown file: /madamisu:phase1 <SOURCE_PATH> --loops 3

Frequently Asked Questions about phase1

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a murder mystery scenario from rough concept notes?

You can generate a murder mystery scenario skeleton by providing source concept notes or markdown files. The workflow expands your partial settings into initial drafts of the game setting, world context, and character sheets using a multi-agent idea generation loop.

What is multi-agent idea generation for character design and worldbuilding?

Multi-agent idea generation for character design and worldbuilding is an iterative process where parallel agents draft and review content. It runs rubric-based game and world reviews, performs consistency checks, and applies stopping thresholds to synthesize coherent playable materials.

How do I expand a partial game setting into a consistent playable world?

To expand a partial game setting into a consistent playable world, the workflow executes multi-agent looping with rubric reviews and consistency checks. It applies configurable quality thresholds to decide whether to keep looping or stop and write the final artifacts.

Can I continue generating a scenario from a previous output version?

Yes, you can continue generating a scenario from a previous output version by using the optional base-version continuation feature. Supplying the prior version allows targeted reworking of the game setting, world, and characters while writing new outputs to a versioned directory.

How do rubric reviews work for scenario generation quality checks?

Rubric reviews for scenario generation quality checks evaluate drafted game, world, and config materials against configurable thresholds. When thresholds from the config file are not met, the multi-agent loop continues generating and refining ideas until consistency and quality standards are achieved.

What file format do I need for source notes to build a murder mystery setup?

You need to provide source notes as a folder or markdown file to build a murder mystery setup. The workflow reads these concept memos, processes them through multi-agent generation, and writes the expanded phase one artifacts to a versioned output directory.