What problem does it solve?
It transforms rough concept notes into a coherent Phase 1 foundation for a murder-mystery game, producing the first draft of game setting, world context, and character sheets that align with an agreed production policy and quality thresholds.
Core Features & Use Cases
- Phase 1 “Skeleton Establishment” Generation: Creates initial drafts of ゲーム設定, 世界観, and キャラクター for the upcoming scenario build.
- Iterative Multi-Agent Looping with Reviews: Runs parallel idea generation and review cycles, then performs consistency checks and synthesis into the final Phase 1 artifacts.
- Optional Base-Version Continuation: Supports continuing from a previous output version via
--base, allowing targeted reworking.
- Quality Gate via Rubrics and Thresholds: Uses configurable rubric thresholds (from
output/_config.md when present) to decide whether to keep looping or stop.
Quick Start
Run phase 1 by providing your source notes folder or markdown file: /madamisu:phase1 <SOURCE_PATH> --loops 3