phase2

Refine murder-mystery plots by iterating truth routes, character secrets, and evidence sequencing.

Updated May 20, 2026
One-click install
npx skills add https://github.com/kuro0107/madamisu-skills --skill phase2
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: phase2
Source: https://github.com/kuro0107/madamisu-skills/tree/main/plugins/madamisu/skills/phase2
Command: npx skills add https://github.com/kuro0107/madamisu-skills --skill phase2

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It transforms a first-draft murder-mystery setting into a tighter, play-ready plot by iterating on the truth route, character secrets, and evidence timing.

Core Features & Use Cases

  • Plot enrichment loop: Runs up to a configurable number of iterations, improving specific weaknesses across defined focus areas.
  • Dual idea generation: Produces plot ideas (game structure) and character/drama ideas (motivation and interpersonal context) in parallel from Phase 1 outputs.
  • Multi-pass review & consistency check: Generates rubric-based reviews for game logic, world/character depth, and configuration alignment, then runs an integrity check to eliminate contradictions before synthesis.
  • Game-setting integration: Merges validated Phase 2 outputs into updated ゲーム設定.md and キャラクター.md, including GM-only true ending details and end-condition rules.

Quick Start

Run the Phase 2 plot refinement by calling /madamisu:phase2 with your source path and, if you have it, a --base folder that contains Phase 1 outputs.

Frequently Asked Questions about phase2

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I refine a murder-mystery plot to make it play-ready?

Refine a murder-mystery plot by iteratively improving the truth route, character secrets, and evidence sequencing through rubric-based reviews and contradiction-focused consistency checks until quality thresholds pass.

What does iterative review do for murder-mystery game master materials?

Iterative review for game master materials runs configurable loops that generate dual plot and character ideas in parallel, then applies multi-pass reviews to eliminate contradictions before synthesizing updated game-setting documents.

How do I check consistency in a murder-mystery script with character motives and evidence?

Check consistency in a murder-mystery script by running an integrity check that identifies contradictions between character motives, evidence sequencing, and world depth, then synthesizing validated outputs into updated character documents.

Do I need Phase 1 game settings before refining character secrets and truth routes?

Yes, you need Phase 1 game and character setting inputs as source content to refine character secrets and truth routes, along with optional configuration thresholds for iteration limits and quality criteria.

Can I generate multiple versions of murder-mystery game settings and character documents?

You can generate multiple versions of play-ready game settings and character documents by running review-driven loops that synthesize validated outputs into versioned folders containing GM-only true ending details and end-condition rules.

What's the best way to structure plot refinement for murder-mystery evidence sequencing?

The best way to structure plot refinement is applying dual idea generation for game structure and character motivation in parallel, followed by rubric-based reviews and a final consistency report before merging into updated documents.