What problem does it solve? Building Phaser 3 games involves many error-prone decisions: choosing between Arcade and Matter physics, structuring scenes, configuring scale modes, measuring spritesheets, and avoiding scene-restart bugs. This Skill provides opinionated, battle-tested guidance so your game code is correct, performant, and maintainable from the start. ## Core Features & Use Cases - New Project Scaffolding: Recommends folder structures, game configs, and scene lists sized to your project, from small jam games to content-heavy productions. - Feature Work & Bug Fixes: Delivers minimal targeted patches with root-cause explanations for issues like blurry pixel art, collider bugs, asset loading failures, and animation problems. - Performance & Cleanup Guidance: Covers object pooling, update-loop hygiene, physics workload control, and lifecycle-safe cleanup to prevent leaked listeners and timers. - Use Case: You ask for a top-down shooter prototype. The Skill scaffolds a Vite + TypeScript project with Boot, Menu, Game, and UI scenes, Arcade Physics, pooled bullets, and centralized asset keys, then provides runnable starter code. ## Quick Start Ask the AI to create a new Phaser 3 platformer game with a player character, tilemap level, and coin pickups using this skill.